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File: /var/dev/math/ui/node_modules/d3-geo/src/clip/rectangle.js
import {abs, epsilon} from "../math.js";
import clipBuffer from "./buffer.js";
import clipLine from "./line.js";
import clipRejoin from "./rejoin.js";
import {merge} from "d3-array";

var clipMax = 1e9, clipMin = -clipMax;

// TODO Use d3-polygon’s polygonContains here for the ring check?
// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?

export default function clipRectangle(x0, y0, x1, y1) {

  function visible(x, y) {
    return x0 <= x && x <= x1 && y0 <= y && y <= y1;
  }

  function interpolate(from, to, direction, stream) {
    var a = 0, a1 = 0;
    if (from == null
        || (a = corner(from, direction)) !== (a1 = corner(to, direction))
        || comparePoint(from, to) < 0 ^ direction > 0) {
      do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
      while ((a = (a + direction + 4) % 4) !== a1);
    } else {
      stream.point(to[0], to[1]);
    }
  }

  function corner(p, direction) {
    return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3
        : abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1
        : abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0
        : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
  }

  function compareIntersection(a, b) {
    return comparePoint(a.x, b.x);
  }

  function comparePoint(a, b) {
    var ca = corner(a, 1),
        cb = corner(b, 1);
    return ca !== cb ? ca - cb
        : ca === 0 ? b[1] - a[1]
        : ca === 1 ? a[0] - b[0]
        : ca === 2 ? a[1] - b[1]
        : b[0] - a[0];
  }

  return function(stream) {
    var activeStream = stream,
        bufferStream = clipBuffer(),
        segments,
        polygon,
        ring,
        x__, y__, v__, // first point
        x_, y_, v_, // previous point
        first,
        clean;

    var clipStream = {
      point: point,
      lineStart: lineStart,
      lineEnd: lineEnd,
      polygonStart: polygonStart,
      polygonEnd: polygonEnd
    };

    function point(x, y) {
      if (visible(x, y)) activeStream.point(x, y);
    }

    function polygonInside() {
      var winding = 0;

      for (var i = 0, n = polygon.length; i < n; ++i) {
        for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
          a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
          if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }
          else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }
        }
      }

      return winding;
    }

    // Buffer geometry within a polygon and then clip it en masse.
    function polygonStart() {
      activeStream = bufferStream, segments = [], polygon = [], clean = true;
    }

    function polygonEnd() {
      var startInside = polygonInside(),
          cleanInside = clean && startInside,
          visible = (segments = merge(segments)).length;
      if (cleanInside || visible) {
        stream.polygonStart();
        if (cleanInside) {
          stream.lineStart();
          interpolate(null, null, 1, stream);
          stream.lineEnd();
        }
        if (visible) {
          clipRejoin(segments, compareIntersection, startInside, interpolate, stream);
        }
        stream.polygonEnd();
      }
      activeStream = stream, segments = polygon = ring = null;
    }

    function lineStart() {
      clipStream.point = linePoint;
      if (polygon) polygon.push(ring = []);
      first = true;
      v_ = false;
      x_ = y_ = NaN;
    }

    // TODO rather than special-case polygons, simply handle them separately.
    // Ideally, coincident intersection points should be jittered to avoid
    // clipping issues.
    function lineEnd() {
      if (segments) {
        linePoint(x__, y__);
        if (v__ && v_) bufferStream.rejoin();
        segments.push(bufferStream.result());
      }
      clipStream.point = point;
      if (v_) activeStream.lineEnd();
    }

    function linePoint(x, y) {
      var v = visible(x, y);
      if (polygon) ring.push([x, y]);
      if (first) {
        x__ = x, y__ = y, v__ = v;
        first = false;
        if (v) {
          activeStream.lineStart();
          activeStream.point(x, y);
        }
      } else {
        if (v && v_) activeStream.point(x, y);
        else {
          var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],
              b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];
          if (clipLine(a, b, x0, y0, x1, y1)) {
            if (!v_) {
              activeStream.lineStart();
              activeStream.point(a[0], a[1]);
            }
            activeStream.point(b[0], b[1]);
            if (!v) activeStream.lineEnd();
            clean = false;
          } else if (v) {
            activeStream.lineStart();
            activeStream.point(x, y);
            clean = false;
          }
        }
      }
      x_ = x, y_ = y, v_ = v;
    }

    return clipStream;
  };
}