File: /var/dev/nowruzgan/travelogue/node_modules/ol/TileQueue.d.ts
/**
* @param {import('./Map.js').FrameState} frameState Frame state.
* @param {import("./Tile.js").default} tile Tile.
* @param {string} tileSourceKey Tile source key.
* @param {import("./coordinate.js").Coordinate} tileCenter Tile center.
* @param {number} tileResolution Tile resolution.
* @return {number} Tile priority.
*/
export function getTilePriority(frameState: import("./Map.js").FrameState, tile: import("./Tile.js").default, tileSourceKey: string, tileCenter: import("./coordinate.js").Coordinate, tileResolution: number): number;
export default TileQueue;
export type PriorityFunction = (arg0: import("./Tile.js").default, arg1: string, arg2: import("./tilecoord.js").TileCoord, arg3: number) => number;
export type TileQueueElement = [import("./Tile.js").default, string, import("./tilecoord.js").TileCoord, number];
/**
* @typedef {function(import("./Tile.js").default, string, import('./tilecoord.js').TileCoord, number): number} PriorityFunction
*/
/**
* @typedef {[import('./Tile.js').default, string, import('./tilecoord.js').TileCoord, number]} TileQueueElement
*/
/**
* @extends PriorityQueue<TileQueueElement>}
*/
declare class TileQueue extends PriorityQueue<TileQueueElement> {
/**
* @param {PriorityFunction} tilePriorityFunction Tile priority function.
* @param {function(): ?} tileChangeCallback Function called on each tile change event.
*/
constructor(tilePriorityFunction: PriorityFunction, tileChangeCallback: () => unknown);
/** @private */
private boundHandleTileChange_;
/**
* @private
* @type {function(): ?}
*/
private tileChangeCallback_;
/**
* @private
* @type {number}
*/
private tilesLoading_;
/**
* @private
* @type {!Object<string,boolean>}
*/
private tilesLoadingKeys_;
/**
* @return {number} Number of tiles loading.
*/
getTilesLoading(): number;
/**
* @param {import("./events/Event.js").default} event Event.
* @protected
*/
protected handleTileChange(event: import("./events/Event.js").default): void;
/**
* @param {number} maxTotalLoading Maximum number tiles to load simultaneously.
* @param {number} maxNewLoads Maximum number of new tiles to load.
*/
loadMoreTiles(maxTotalLoading: number, maxNewLoads: number): void;
}
import PriorityQueue from './structs/PriorityQueue.js';
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