File: /var/dev/nowruzgan/travelogue/node_modules/ol/proj.js
/**
* @module ol/proj
*/
/**
* The ol/proj module stores:
* a list of {@link module:ol/proj/Projection~Projection}
* objects, one for each projection supported by the application
* a list of transform functions needed to convert coordinates in one projection
* into another.
*
* The static functions are the methods used to maintain these.
* Each transform function can handle not only simple coordinate pairs, but also
* large arrays of coordinates such as vector geometries.
*
* When loaded, the library adds projection objects for EPSG:4326 (WGS84
* geographic coordinates) and EPSG:3857 (Web or Spherical Mercator, as used
* for example by Bing Maps or OpenStreetMap), together with the relevant
* transform functions.
*
* Additional transforms may be added by using the http://proj4js.org/
* library (version 2.2 or later). You can use the full build supplied by
* Proj4js, or create a custom build to support those projections you need; see
* the Proj4js website for how to do this. You also need the Proj4js definitions
* for the required projections. These definitions can be obtained from
* https://epsg.io/, and are a JS function, so can be loaded in a script
* tag (as in the examples) or pasted into your application.
*
* After all required projection definitions are added to proj4's registry (by
* using `proj4.defs()`), simply call `register(proj4)` from the `ol/proj/proj4`
* package. Existing transforms are not changed by this function. See
* examples/wms-image-custom-proj for an example of this.
*
* Additional projection definitions can be registered with `proj4.defs()` any
* time. Just make sure to call `register(proj4)` again; for example, with user-supplied data where you don't
* know in advance what projections are needed, you can initially load minimal
* support and then load whichever are requested.
*
* Note that Proj4js does not support projection extents. If you want to add
* one for creating default tile grids, you can add it after the Projection
* object has been created with `setExtent`, for example,
* `get('EPSG:1234').setExtent(extent)`.
*
* In addition to Proj4js support, any transform functions can be added with
* {@link module:ol/proj.addCoordinateTransforms}. To use this, you must first create
* a {@link module:ol/proj/Projection~Projection} object for the new projection and add it with
* {@link module:ol/proj.addProjection}. You can then add the forward and inverse
* functions with {@link module:ol/proj.addCoordinateTransforms}. See
* examples/wms-custom-proj for an example of this.
*
* Note that if no transforms are needed and you only need to define the
* projection, just add a {@link module:ol/proj/Projection~Projection} with
* {@link module:ol/proj.addProjection}. See examples/wms-no-proj for an example of
* this.
*/
import {warn} from './console.js';
import {equals, getWorldsAway} from './coordinate.js';
import {applyTransform, getWidth} from './extent.js';
import {clamp, modulo} from './math.js';
import Projection from './proj/Projection.js';
import {METERS_PER_UNIT} from './proj/Units.js';
import {
PROJECTIONS as EPSG3857_PROJECTIONS,
fromEPSG4326,
toEPSG4326,
} from './proj/epsg3857.js';
import {PROJECTIONS as EPSG4326_PROJECTIONS} from './proj/epsg4326.js';
import {
add as addProj,
clear as clearProj,
get as getProj,
} from './proj/projections.js';
import {
add as addTransformFunc,
clear as clearTransformFuncs,
get as getTransformFunc,
} from './proj/transforms.js';
import {
makeProjection as makeUTMProjection,
makeTransforms as makeUTMTransforms,
} from './proj/utm.js';
import {getDistance} from './sphere.js';
/**
* A projection as {@link module:ol/proj/Projection~Projection}, SRS identifier
* string or undefined.
* @typedef {Projection|string|undefined} ProjectionLike
* @api
*/
/**
* @typedef {Object} Transforms
* @property {TransformFunction} forward The forward transform (from geographic).
* @property {TransformFunction} inverse The inverse transform (to geographic).
*/
/**
* @type {Array<function(Projection): Transforms|null>}
*/
const transformFactories = [makeUTMTransforms];
/**
* @type {Array<function(string): Projection|null>}
*/
const projectionFactories = [makeUTMProjection];
/**
* A transform function accepts an array of input coordinate values, an optional
* output array, and an optional dimension (default should be 2). The function
* transforms the input coordinate values, populates the output array, and
* returns the output array.
*
* @callback TransformFunction
* @param {Array<number>} input
* @param {Array<number>} [output]
* @param {number} [dimension]
* @param {number} [stride]
* @return {Array<number>}
*
* @api
*/
export {METERS_PER_UNIT};
export {Projection};
let showCoordinateWarning = true;
/**
* @param {boolean} [disable] Disable console info about `useGeographic()`
*/
export function disableCoordinateWarning(disable) {
const hide = disable === undefined ? true : disable;
showCoordinateWarning = !hide;
}
/**
* @param {Array<number>} input Input coordinate array.
* @param {Array<number>} [output] Output array of coordinate values.
* @return {Array<number>} Output coordinate array (new array, same coordinate
* values).
*/
export function cloneTransform(input, output) {
if (output !== undefined) {
for (let i = 0, ii = input.length; i < ii; ++i) {
output[i] = input[i];
}
output = output;
} else {
output = input.slice();
}
return output;
}
/**
* @param {Array<number>} input Input coordinate array.
* @param {Array<number>} [output] Output array of coordinate values.
* @return {Array<number>} Input coordinate array (same array as input).
*/
export function identityTransform(input, output) {
if (output !== undefined && input !== output) {
for (let i = 0, ii = input.length; i < ii; ++i) {
output[i] = input[i];
}
input = output;
}
return input;
}
/**
* Add a Projection object to the list of supported projections that can be
* looked up by their code.
*
* @param {Projection} projection Projection instance.
* @api
*/
export function addProjection(projection) {
addProj(projection.getCode(), projection);
addTransformFunc(projection, projection, cloneTransform);
}
/**
* @param {Array<Projection>} projections Projections.
*/
export function addProjections(projections) {
projections.forEach(addProjection);
}
/**
* Fetches a Projection object for the code specified.
*
* @param {ProjectionLike} projectionLike Either a code string which is
* a combination of authority and identifier such as "EPSG:4326", or an
* existing projection object, or undefined.
* @return {Projection|null} Projection object, or null if not in list.
* @api
*/
export function get(projectionLike) {
if (!(typeof projectionLike === 'string')) {
return projectionLike;
}
const projection = getProj(projectionLike);
if (projection) {
return projection;
}
for (const makeProjection of projectionFactories) {
const projection = makeProjection(projectionLike);
if (projection) {
return projection;
}
}
return null;
}
/**
* Get the resolution of the point in degrees or distance units.
* For projections with degrees as the unit this will simply return the
* provided resolution. For other projections the point resolution is
* by default estimated by transforming the `point` pixel to EPSG:4326,
* measuring its width and height on the normal sphere,
* and taking the average of the width and height.
* A custom function can be provided for a specific projection, either
* by setting the `getPointResolution` option in the
* {@link module:ol/proj/Projection~Projection} constructor or by using
* {@link module:ol/proj/Projection~Projection#setGetPointResolution} to change an existing
* projection object.
* @param {ProjectionLike} projection The projection.
* @param {number} resolution Nominal resolution in projection units.
* @param {import("./coordinate.js").Coordinate} point Point to find adjusted resolution at.
* @param {import("./proj/Units.js").Units} [units] Units to get the point resolution in.
* Default is the projection's units.
* @return {number} Point resolution.
* @api
*/
export function getPointResolution(projection, resolution, point, units) {
projection = get(projection);
let pointResolution;
const getter = projection.getPointResolutionFunc();
if (getter) {
pointResolution = getter(resolution, point);
if (units && units !== projection.getUnits()) {
const metersPerUnit = projection.getMetersPerUnit();
if (metersPerUnit) {
pointResolution =
(pointResolution * metersPerUnit) / METERS_PER_UNIT[units];
}
}
} else {
const projUnits = projection.getUnits();
if ((projUnits == 'degrees' && !units) || units == 'degrees') {
pointResolution = resolution;
} else {
// Estimate point resolution by transforming the center pixel to EPSG:4326,
// measuring its width and height on the normal sphere, and taking the
// average of the width and height.
const toEPSG4326 = getTransformFromProjections(
projection,
get('EPSG:4326'),
);
if (!toEPSG4326 && projUnits !== 'degrees') {
// no transform is available
pointResolution = resolution * projection.getMetersPerUnit();
} else {
let vertices = [
point[0] - resolution / 2,
point[1],
point[0] + resolution / 2,
point[1],
point[0],
point[1] - resolution / 2,
point[0],
point[1] + resolution / 2,
];
vertices = toEPSG4326(vertices, vertices, 2);
const width = getDistance(vertices.slice(0, 2), vertices.slice(2, 4));
const height = getDistance(vertices.slice(4, 6), vertices.slice(6, 8));
pointResolution = (width + height) / 2;
}
const metersPerUnit = units
? METERS_PER_UNIT[units]
: projection.getMetersPerUnit();
if (metersPerUnit !== undefined) {
pointResolution /= metersPerUnit;
}
}
}
return pointResolution;
}
/**
* Registers transformation functions that don't alter coordinates. Those allow
* to transform between projections with equal meaning.
*
* @param {Array<Projection>} projections Projections.
* @api
*/
export function addEquivalentProjections(projections) {
addProjections(projections);
projections.forEach(function (source) {
projections.forEach(function (destination) {
if (source !== destination) {
addTransformFunc(source, destination, cloneTransform);
}
});
});
}
/**
* Registers transformation functions to convert coordinates in any projection
* in projection1 to any projection in projection2.
*
* @param {Array<Projection>} projections1 Projections with equal
* meaning.
* @param {Array<Projection>} projections2 Projections with equal
* meaning.
* @param {TransformFunction} forwardTransform Transformation from any
* projection in projection1 to any projection in projection2.
* @param {TransformFunction} inverseTransform Transform from any projection
* in projection2 to any projection in projection1..
*/
export function addEquivalentTransforms(
projections1,
projections2,
forwardTransform,
inverseTransform,
) {
projections1.forEach(function (projection1) {
projections2.forEach(function (projection2) {
addTransformFunc(projection1, projection2, forwardTransform);
addTransformFunc(projection2, projection1, inverseTransform);
});
});
}
/**
* Clear all cached projections and transforms.
*/
export function clearAllProjections() {
clearProj();
clearTransformFuncs();
}
/**
* @param {Projection|string|undefined} projection Projection.
* @param {string} defaultCode Default code.
* @return {Projection} Projection.
*/
export function createProjection(projection, defaultCode) {
if (!projection) {
return get(defaultCode);
}
if (typeof projection === 'string') {
return get(projection);
}
return /** @type {Projection} */ (projection);
}
/**
* Creates a {@link module:ol/proj~TransformFunction} from a simple 2D coordinate transform
* function.
* @param {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} coordTransform Coordinate
* transform.
* @return {TransformFunction} Transform function.
*/
export function createTransformFromCoordinateTransform(coordTransform) {
return (
/**
* @param {Array<number>} input Input.
* @param {Array<number>} [output] Output.
* @param {number} [dimension] Dimensions that should be transformed.
* @param {number} [stride] Stride.
* @return {Array<number>} Output.
*/
function (input, output, dimension, stride) {
const length = input.length;
dimension = dimension !== undefined ? dimension : 2;
stride = stride ?? dimension;
output = output !== undefined ? output : new Array(length);
for (let i = 0; i < length; i += stride) {
const point = coordTransform(input.slice(i, i + dimension));
const pointLength = point.length;
for (let j = 0, jj = stride; j < jj; ++j) {
output[i + j] = j >= pointLength ? input[i + j] : point[j];
}
}
return output;
}
);
}
/**
* Registers coordinate transform functions to convert coordinates between the
* source projection and the destination projection.
* The forward and inverse functions convert coordinate pairs; this function
* converts these into the functions used internally which also handle
* extents and coordinate arrays.
*
* @param {ProjectionLike} source Source projection.
* @param {ProjectionLike} destination Destination projection.
* @param {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} forward The forward transform
* function (that is, from the source projection to the destination
* projection) that takes a {@link module:ol/coordinate~Coordinate} as argument and returns
* the transformed {@link module:ol/coordinate~Coordinate}.
* @param {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} inverse The inverse transform
* function (that is, from the destination projection to the source
* projection) that takes a {@link module:ol/coordinate~Coordinate} as argument and returns
* the transformed {@link module:ol/coordinate~Coordinate}. If the transform function can only
* transform less dimensions than the input coordinate, it is supposeed to return a coordinate
* with only the length it can transform. The other dimensions will be taken unchanged from the
* source.
* @api
*/
export function addCoordinateTransforms(source, destination, forward, inverse) {
const sourceProj = get(source);
const destProj = get(destination);
addTransformFunc(
sourceProj,
destProj,
createTransformFromCoordinateTransform(forward),
);
addTransformFunc(
destProj,
sourceProj,
createTransformFromCoordinateTransform(inverse),
);
}
/**
* Transforms a coordinate from longitude/latitude to a different projection.
* @param {import("./coordinate.js").Coordinate} coordinate Coordinate as longitude and latitude, i.e.
* an array with longitude as 1st and latitude as 2nd element.
* @param {ProjectionLike} [projection] Target projection. The
* default is Web Mercator, i.e. 'EPSG:3857'.
* @return {import("./coordinate.js").Coordinate} Coordinate projected to the target projection.
* @api
*/
export function fromLonLat(coordinate, projection) {
disableCoordinateWarning();
return transform(
coordinate,
'EPSG:4326',
projection !== undefined ? projection : 'EPSG:3857',
);
}
/**
* Transforms a coordinate to longitude/latitude.
* @param {import("./coordinate.js").Coordinate} coordinate Projected coordinate.
* @param {ProjectionLike} [projection] Projection of the coordinate.
* The default is Web Mercator, i.e. 'EPSG:3857'.
* @return {import("./coordinate.js").Coordinate} Coordinate as longitude and latitude, i.e. an array
* with longitude as 1st and latitude as 2nd element.
* @api
*/
export function toLonLat(coordinate, projection) {
const lonLat = transform(
coordinate,
projection !== undefined ? projection : 'EPSG:3857',
'EPSG:4326',
);
const lon = lonLat[0];
if (lon < -180 || lon > 180) {
lonLat[0] = modulo(lon + 180, 360) - 180;
}
return lonLat;
}
/**
* Checks if two projections are the same, that is every coordinate in one
* projection does represent the same geographic point as the same coordinate in
* the other projection.
*
* @param {Projection} projection1 Projection 1.
* @param {Projection} projection2 Projection 2.
* @return {boolean} Equivalent.
* @api
*/
export function equivalent(projection1, projection2) {
if (projection1 === projection2) {
return true;
}
const equalUnits = projection1.getUnits() === projection2.getUnits();
if (projection1.getCode() === projection2.getCode()) {
return equalUnits;
}
const transformFunc = getTransformFromProjections(projection1, projection2);
return transformFunc === cloneTransform && equalUnits;
}
/**
* Searches in the list of transform functions for the function for converting
* coordinates from the source projection to the destination projection.
*
* @param {Projection} source Source Projection object.
* @param {Projection} destination Destination Projection
* object.
* @return {TransformFunction|null} Transform function.
*/
export function getTransformFromProjections(source, destination) {
const sourceCode = source.getCode();
const destinationCode = destination.getCode();
let transformFunc = getTransformFunc(sourceCode, destinationCode);
if (transformFunc) {
return transformFunc;
}
/**
* @type {Transforms|null}
*/
let sourceTransforms = null;
/**
* @type {Transforms|null}
*/
let destinationTransforms = null;
// lazily add projections if we have supported transforms
for (const makeTransforms of transformFactories) {
if (!sourceTransforms) {
sourceTransforms = makeTransforms(source);
}
if (!destinationTransforms) {
destinationTransforms = makeTransforms(destination);
}
}
if (!sourceTransforms && !destinationTransforms) {
return null;
}
const intermediateCode = 'EPSG:4326';
if (!destinationTransforms) {
const toDestination = getTransformFunc(intermediateCode, destinationCode);
if (toDestination) {
transformFunc = composeTransformFuncs(
sourceTransforms.inverse,
toDestination,
);
}
} else if (!sourceTransforms) {
const fromSource = getTransformFunc(sourceCode, intermediateCode);
if (fromSource) {
transformFunc = composeTransformFuncs(
fromSource,
destinationTransforms.forward,
);
}
} else {
transformFunc = composeTransformFuncs(
sourceTransforms.inverse,
destinationTransforms.forward,
);
}
if (transformFunc) {
addProjection(source);
addProjection(destination);
addTransformFunc(source, destination, transformFunc);
}
return transformFunc;
}
/**
* @param {TransformFunction} t1 The first transform function.
* @param {TransformFunction} t2 The second transform function.
* @return {TransformFunction} The composed transform function.
*/
function composeTransformFuncs(t1, t2) {
return function (input, output, dimensions, stride) {
output = t1(input, output, dimensions, stride);
return t2(output, output, dimensions, stride);
};
}
/**
* Given the projection-like objects, searches for a transformation
* function to convert a coordinates array from the source projection to the
* destination projection.
*
* @param {ProjectionLike} source Source.
* @param {ProjectionLike} destination Destination.
* @return {TransformFunction} Transform function.
* @api
*/
export function getTransform(source, destination) {
const sourceProjection = get(source);
const destinationProjection = get(destination);
return getTransformFromProjections(sourceProjection, destinationProjection);
}
/**
* Transforms a coordinate from source projection to destination projection.
* This returns a new coordinate (and does not modify the original). If there
* is no available transform between the two projection, the function will throw
* an error.
*
* See {@link module:ol/proj.transformExtent} for extent transformation.
* See the transform method of {@link module:ol/geom/Geometry~Geometry} and its
* subclasses for geometry transforms.
*
* @param {import("./coordinate.js").Coordinate} coordinate Coordinate.
* @param {ProjectionLike} source Source projection-like.
* @param {ProjectionLike} destination Destination projection-like.
* @return {import("./coordinate.js").Coordinate} Coordinate.
* @api
*/
export function transform(coordinate, source, destination) {
const transformFunc = getTransform(source, destination);
if (!transformFunc) {
const sourceCode = get(source).getCode();
const destinationCode = get(destination).getCode();
throw new Error(
`No transform available between ${sourceCode} and ${destinationCode}`,
);
}
return transformFunc(coordinate, undefined, coordinate.length);
}
/**
* Transforms an extent from source projection to destination projection. This
* returns a new extent (and does not modify the original).
*
* @param {import("./extent.js").Extent} extent The extent to transform.
* @param {ProjectionLike} source Source projection-like.
* @param {ProjectionLike} destination Destination projection-like.
* @param {number} [stops] Number of stops per side used for the transform.
* By default only the corners are used.
* @return {import("./extent.js").Extent} The transformed extent.
* @api
*/
export function transformExtent(extent, source, destination, stops) {
const transformFunc = getTransform(source, destination);
return applyTransform(extent, transformFunc, undefined, stops);
}
/**
* Transforms the given point to the destination projection.
*
* @param {import("./coordinate.js").Coordinate} point Point.
* @param {Projection} sourceProjection Source projection.
* @param {Projection} destinationProjection Destination projection.
* @return {import("./coordinate.js").Coordinate} Point.
*/
export function transformWithProjections(
point,
sourceProjection,
destinationProjection,
) {
const transformFunc = getTransformFromProjections(
sourceProjection,
destinationProjection,
);
return transformFunc(point);
}
/**
* @type {Projection|null}
*/
let userProjection = null;
/**
* Set the projection for coordinates supplied from and returned by API methods.
* This includes all API methods except for those interacting with tile grids,
* plus {@link import("./Map.js").FrameState} and {@link import("./View.js").State}.
* @param {ProjectionLike} projection The user projection.
* @api
*/
export function setUserProjection(projection) {
userProjection = get(projection);
}
/**
* Clear the user projection if set.
* @api
*/
export function clearUserProjection() {
userProjection = null;
}
/**
* Get the projection for coordinates supplied from and returned by API methods.
* @return {Projection|null} The user projection (or null if not set).
* @api
*/
export function getUserProjection() {
return userProjection;
}
/**
* Use geographic coordinates (WGS-84 datum) in API methods.
* This includes all API methods except for those interacting with tile grids,
* plus {@link import("./Map.js").FrameState} and {@link import("./View.js").State}.
* @api
*/
export function useGeographic() {
setUserProjection('EPSG:4326');
}
/**
* Return a coordinate transformed into the user projection. If no user projection
* is set, the original coordinate is returned.
* @param {Array<number>} coordinate Input coordinate.
* @param {ProjectionLike} sourceProjection The input coordinate projection.
* @return {Array<number>} The input coordinate in the user projection.
*/
export function toUserCoordinate(coordinate, sourceProjection) {
if (!userProjection) {
return coordinate;
}
return transform(coordinate, sourceProjection, userProjection);
}
/**
* Return a coordinate transformed from the user projection. If no user projection
* is set, the original coordinate is returned.
* @param {Array<number>} coordinate Input coordinate.
* @param {ProjectionLike} destProjection The destination projection.
* @return {Array<number>} The input coordinate transformed.
*/
export function fromUserCoordinate(coordinate, destProjection) {
if (!userProjection) {
if (
showCoordinateWarning &&
!equals(coordinate, [0, 0]) &&
coordinate[0] >= -180 &&
coordinate[0] <= 180 &&
coordinate[1] >= -90 &&
coordinate[1] <= 90
) {
showCoordinateWarning = false;
warn(
'Call useGeographic() from ol/proj once to work with [longitude, latitude] coordinates.',
);
}
return coordinate;
}
return transform(coordinate, userProjection, destProjection);
}
/**
* Return an extent transformed into the user projection. If no user projection
* is set, the original extent is returned.
* @param {import("./extent.js").Extent} extent Input extent.
* @param {ProjectionLike} sourceProjection The input extent projection.
* @return {import("./extent.js").Extent} The input extent in the user projection.
*/
export function toUserExtent(extent, sourceProjection) {
if (!userProjection) {
return extent;
}
return transformExtent(extent, sourceProjection, userProjection);
}
/**
* Return an extent transformed from the user projection. If no user projection
* is set, the original extent is returned.
* @param {import("./extent.js").Extent} extent Input extent.
* @param {ProjectionLike} destProjection The destination projection.
* @return {import("./extent.js").Extent} The input extent transformed.
*/
export function fromUserExtent(extent, destProjection) {
if (!userProjection) {
return extent;
}
return transformExtent(extent, userProjection, destProjection);
}
/**
* Return the resolution in user projection units per pixel. If no user projection
* is set, or source or user projection are missing units, the original resolution
* is returned.
* @param {number} resolution Resolution in input projection units per pixel.
* @param {ProjectionLike} sourceProjection The input projection.
* @return {number} Resolution in user projection units per pixel.
*/
export function toUserResolution(resolution, sourceProjection) {
if (!userProjection) {
return resolution;
}
const sourceMetersPerUnit = get(sourceProjection).getMetersPerUnit();
const userMetersPerUnit = userProjection.getMetersPerUnit();
return sourceMetersPerUnit && userMetersPerUnit
? (resolution * sourceMetersPerUnit) / userMetersPerUnit
: resolution;
}
/**
* Return the resolution in user projection units per pixel. If no user projection
* is set, or source or user projection are missing units, the original resolution
* is returned.
* @param {number} resolution Resolution in user projection units per pixel.
* @param {ProjectionLike} destProjection The destination projection.
* @return {number} Resolution in destination projection units per pixel.
*/
export function fromUserResolution(resolution, destProjection) {
if (!userProjection) {
return resolution;
}
const destMetersPerUnit = get(destProjection).getMetersPerUnit();
const userMetersPerUnit = userProjection.getMetersPerUnit();
return destMetersPerUnit && userMetersPerUnit
? (resolution * userMetersPerUnit) / destMetersPerUnit
: resolution;
}
/**
* Creates a safe coordinate transform function from a coordinate transform function.
* "Safe" means that it can handle wrapping of x-coordinates for global projections,
* and that coordinates exceeding the source projection validity extent's range will be
* clamped to the validity range.
* @param {Projection} sourceProj Source projection.
* @param {Projection} destProj Destination projection.
* @param {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} transform Transform function (source to destination).
* @return {function(import("./coordinate.js").Coordinate): import("./coordinate.js").Coordinate} Safe transform function (source to destination).
*/
export function createSafeCoordinateTransform(sourceProj, destProj, transform) {
return function (coord) {
let transformed, worldsAway;
if (sourceProj.canWrapX()) {
const sourceExtent = sourceProj.getExtent();
const sourceExtentWidth = getWidth(sourceExtent);
coord = coord.slice(0);
worldsAway = getWorldsAway(coord, sourceProj, sourceExtentWidth);
if (worldsAway) {
// Move x to the real world
coord[0] = coord[0] - worldsAway * sourceExtentWidth;
}
coord[0] = clamp(coord[0], sourceExtent[0], sourceExtent[2]);
coord[1] = clamp(coord[1], sourceExtent[1], sourceExtent[3]);
transformed = transform(coord);
} else {
transformed = transform(coord);
}
if (worldsAway && destProj.canWrapX()) {
// Move transformed coordinate back to the offset world
transformed[0] += worldsAway * getWidth(destProj.getExtent());
}
return transformed;
};
}
/**
* Add transforms to and from EPSG:4326 and EPSG:3857. This function is called
* by when this module is executed and should only need to be called again after
* `clearAllProjections()` is called (e.g. in tests).
*/
export function addCommon() {
// Add transformations that don't alter coordinates to convert within set of
// projections with equal meaning.
addEquivalentProjections(EPSG3857_PROJECTIONS);
addEquivalentProjections(EPSG4326_PROJECTIONS);
// Add transformations to convert EPSG:4326 like coordinates to EPSG:3857 like
// coordinates and back.
addEquivalentTransforms(
EPSG4326_PROJECTIONS,
EPSG3857_PROJECTIONS,
fromEPSG4326,
toEPSG4326,
);
}
addCommon();