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File: /var/dev/shahnamag/front-end/node_modules/gsap/dist/Physics2DPlugin.js
(function (global, factory) {
	typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
	typeof define === 'function' && define.amd ? define(['exports'], factory) :
	(global = global || self, factory(global.window = global.window || {}));
}(this, (function (exports) { 'use strict';

	/*!
	 * Physics2DPlugin 3.13.0
	 * https://gsap.com
	 *
	 * @license Copyright 2008-2025, GreenSock. All rights reserved.
	 * Subject to the terms at https://gsap.com/standard-license
	 * @author: Jack Doyle, jack@greensock.com
	*/
	var gsap,
	    _coreInitted,
	    _getUnit,
	    _getStyleSaver,
	    _reverting,
	    _DEG2RAD = Math.PI / 180,
	    _getGSAP = function _getGSAP() {
	  return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
	},
	    _round = function _round(value) {
	  return Math.round(value * 10000) / 10000;
	},
	    _initCore = function _initCore(core) {
	  gsap = core || _getGSAP();

	  if (!_coreInitted) {
	    _getUnit = gsap.utils.getUnit;
	    _getStyleSaver = gsap.core.getStyleSaver;

	    _reverting = gsap.core.reverting || function () {};

	    _coreInitted = 1;
	  }
	};

	var PhysicsProp = function PhysicsProp(target, p, velocity, acceleration, stepsPerTimeUnit) {
	  var cache = target._gsap,
	      curVal = cache.get(target, p);
	  this.p = p;
	  this.set = cache.set(target, p);
	  this.s = this.val = parseFloat(curVal);
	  this.u = _getUnit(curVal) || 0;
	  this.vel = velocity || 0;
	  this.v = this.vel / stepsPerTimeUnit;

	  if (acceleration || acceleration === 0) {
	    this.acc = acceleration;
	    this.a = this.acc / (stepsPerTimeUnit * stepsPerTimeUnit);
	  } else {
	    this.acc = this.a = 0;
	  }
	};

	var Physics2DPlugin = {
	  version: "3.13.0",
	  name: "physics2D",
	  register: _initCore,
	  init: function init(target, value, tween) {
	    _coreInitted || _initCore();
	    var data = this,
	        angle = +value.angle || 0,
	        velocity = +value.velocity || 0,
	        acceleration = +value.acceleration || 0,
	        xProp = value.xProp || "x",
	        yProp = value.yProp || "y",
	        aAngle = value.accelerationAngle || value.accelerationAngle === 0 ? +value.accelerationAngle : angle;
	    data.styles = _getStyleSaver && _getStyleSaver(target, value.xProp && value.xProp !== "x" ? value.xProp + "," + value.yProp : "transform");
	    data.target = target;
	    data.tween = tween;
	    data.step = 0;
	    data.sps = 30;

	    if (value.gravity) {
	      acceleration = +value.gravity;
	      aAngle = 90;
	    }

	    angle *= _DEG2RAD;
	    aAngle *= _DEG2RAD;
	    data.fr = 1 - (+value.friction || 0);

	    data._props.push(xProp, yProp);

	    data.xp = new PhysicsProp(target, xProp, Math.cos(angle) * velocity, Math.cos(aAngle) * acceleration, data.sps);
	    data.yp = new PhysicsProp(target, yProp, Math.sin(angle) * velocity, Math.sin(aAngle) * acceleration, data.sps);
	    data.skipX = data.skipY = 0;
	  },
	  render: function render(ratio, data) {
	    var xp = data.xp,
	        yp = data.yp,
	        tween = data.tween,
	        target = data.target,
	        step = data.step,
	        sps = data.sps,
	        fr = data.fr,
	        skipX = data.skipX,
	        skipY = data.skipY,
	        time = tween._from ? tween._dur - tween._time : tween._time,
	        x,
	        y,
	        tt,
	        steps,
	        remainder,
	        i;

	    if (tween._time || !_reverting()) {
	      if (fr === 1) {
	        tt = time * time * 0.5;
	        x = xp.s + xp.vel * time + xp.acc * tt;
	        y = yp.s + yp.vel * time + yp.acc * tt;
	      } else {
	        time *= sps;
	        steps = i = (time | 0) - step;

	        if (i < 0) {
	          xp.v = xp.vel / sps;
	          yp.v = yp.vel / sps;
	          xp.val = xp.s;
	          yp.val = yp.s;
	          data.step = 0;
	          steps = i = time | 0;
	        }

	        remainder = time % 1 * fr;

	        while (i--) {
	          xp.v += xp.a;
	          yp.v += yp.a;
	          xp.v *= fr;
	          yp.v *= fr;
	          xp.val += xp.v;
	          yp.val += yp.v;
	        }

	        x = xp.val + xp.v * remainder;
	        y = yp.val + yp.v * remainder;
	        data.step += steps;
	      }

	      skipX || xp.set(target, xp.p, _round(x) + xp.u);
	      skipY || yp.set(target, yp.p, _round(y) + yp.u);
	    } else {
	      data.styles.revert();
	    }
	  },
	  kill: function kill(property) {
	    if (this.xp.p === property) {
	      this.skipX = 1;
	    }

	    if (this.yp.p === property) {
	      this.skipY = 1;
	    }
	  }
	};
	_getGSAP() && gsap.registerPlugin(Physics2DPlugin);

	exports.Physics2DPlugin = Physics2DPlugin;
	exports.default = Physics2DPlugin;

	Object.defineProperty(exports, '__esModule', { value: true });

})));